A screenwriter and a traditional artist picked up AI tools to see what would happen. These are the worlds they built, and the graphic novels they come from.
By Pablo Starr with Samuel Bermudez.

A thief. A necklace that shouldn't exist. A saint working the drive-through. Everyone's just trying to survive Tuesday.

Five girls in a band on a terraform moon. Humans keep disappearing. Nobody's asking why. They start asking.

A robot detective whose human partner dies. The case doesn't wait. The world runs on quantum incoherence — the impossible is baked into everyday life, and the evidence doesn't always agree with itself.
A dead grandfather's time machine. A grieving girl who shouldn't have climbed inside. Ten million years of evolution that doesn't care she's sorry.
Brain Poison Studios is a cinematic studio building original worlds at the intersection of authored storytelling and AI-driven production. Every property is written and directed by humans. The technology is the instrument, not the author.
Four interconnected properties. Two complete graphic novels. A cinematic pipeline built from scratch. One very small team that takes its time.
Founded by P.A. Lopez, with original illustration and co-production by Samuel Bermudez. Brain Poison owns its IP outright — no studio notes, no licensors, no committee.
Currently in production: BoredSpace, a live-action sci-fi about exhaustion at the edge of the galaxy. And 10 Million A.D., a time-travel film that starts in a 1997 classroom and ends ten million years from now.